VIRTUAL SHIVA / aabhaasee shiv / आभासी शिव

Virtual Shiva 0 Web Version (Requires PS4 Dualshock): Play Now!

Virtual Shiva 0 Video: Watch Here!

*Virtual Shiva 1 (CRTs) is not available online


Installation Document: Read Here!

Virtual Shiva - Center For Art Tapes, Halifax, February 3-21 2025

Virtual Shiva is an exploration of the cosmic depth of generative spaces - a collaboration of realities glitching in a dance of creation and destruction.

Decolonizing gaming’s “avatar” with the name’s original Hindu significance, Virtual Shiva invites viewers to play as The Destroyer’s avatar within a complementary pair of video game installations. Between the immersion of a projected macrocosm and the observation of a windowed microcosm, viewers are encouraged to play, experiment, and contemplate as denizens wielding universe shattering properties.

The Soul of Avatars - Parallels between Hindu Philosophy and Our Extension from Physical Reality into Avatar Bodies Hinduism’s epochal legacy and the emergences of the digital sphere both contemplate themes of identity and consciousness, endeavouring to understand differing planes of reality and what experiences and lessons emerge as such. As an Indian artist, Hindu concepts underpin Kahani’s work through explorations of our energy— how our intentions and emotions manifest, how our relationships bind us to one another, and how our existence may be felt on many different planes of reality. Virtual Shiva asks where and what the ātma (soul) is in our digital avatars - avatars here used both its original Hindu and adopted meaning. Playable identities in video games are our manifested denizens for traversing new dimensions. This parallel between Hindu philosophy and the essence of extended realities invites deeper reflection on the validity of video game media - how can these spaces feel more real, and despite being a man-made dimension, are they not as real as the other acknowledged planes within Hinduism? The resulting collaboration and acknowledgment between our physical selves and our avatar bodies represent a transference of intent, enriching our pursuit of self-expression and understanding in both realms.

Video Games and Generative Art Generative art is an art form of complete unpredictability. It is the method - a set of rules to run its course - a code. Yet despite being entirely constructed of code, video games are designed to be anything but unpredictable, often serving as a scripted product to be completed. However, by allowing a video game to be unpredictable, to not have a conclusion, nor even a goal, what does this space become? If a video game is allowed to operate generatively, and that is to say, operate not an interpretive level but directly with its own code, is it not as real as we are? Furthermore, video games are a medium that entirely places viewers within the universe of the artist, one that rewrites notions of the digital sphere as relationship that encourages play and experimentation.

Genderless and Cartoon Imagery ātma in virtual avatārs uses genderless avatars to further explore Hindu philosophy and digital spaces. In Hinduism, the Atman (soul) is beyond gender, embodying a universal essence that transcends physical distinctions. Similarly, genderless avatars in virtual realms allow individuals to express their true selves without the constraints of societal norms and expectations tied to gender. Likewise, the use of cartoon imagery reflects a return to childhood and liberation from preconceived notions.